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The Type 5 "Ho-Ru" light tank destroyer, combination of a light tank and a 47mm anti-tank gun, compensates for its average firepower and range with good armor making it as resilient as a medium tank, a very good mobility and an affordable price.

Mass-produced and used in hit-and-run tactics, it can be a painful thorn on the enemy's side.

Strategies and Tactics[]

  • As the Ho-Ru costs but $10 to produce it can easily become almost a reinforcement unit, rushing to the enemy armor as they approach your headquarters.
  • When in groups of 3+ they can cause serious damage on enemy armored columns.
  • Unfortunately, the Ho-Ru is quite fragile; keeping air dominance is important if you wish to keep fighter-bombers away.

Pros & Cons[]

+Cheap and fast.

+Effective a Ha-Go with a Type 1 -47mm but also much thicker armor and higher speed.

+It is not replaced by the Ho-Ri, leaving the player with economical flexibility.

+/-From an utility standpoint, the Type 1 -47mm is the better choice. (ambush, range, stealth and firepower)

-She lacks range and firepower for anything else than rushes, hit and run or handeling early light tanks.

Weapons[]

Weapon Infantrynoicon Engineernoicon Buildingsnoicon Armor1yesicon Armor2yesicon Armor3yesicon Armor4yesicon Armor5yesicon Aircraftnoicon Rangeicon
Cannon2icon
Medium cal.
AP shell
250 31 25 15 10 7 300m

Gallery[]

See also[]

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