The Type 5 "Ho-Ru" light tank destroyer, combination of a light tank and a 47mm anti-tank gun, compensates for its average firepower and range with good armor making it as resilient as a medium tank, a very good mobility and an affordable price.
Mass-produced and used in hit-and-run tactics, it can be a painful thorn on the enemy's side.
Strategies and Tactics[]
- As the Ho-Ru costs but $10 to produce it can easily become almost a reinforcement unit, rushing to the enemy armor as they approach your headquarters.
- When in groups of 3+ they can cause serious damage on enemy armored columns.
- Unfortunately, the Ho-Ru is quite fragile; keeping air dominance is important if you wish to keep fighter-bombers away.
Pros & Cons[]
+Cheap and fast.
+Effective a Ha-Go with a Type 1 -47mm but also much thicker armor and higher speed.
+It is not replaced by the Ho-Ri, leaving the player with economical flexibility.
+/-From an utility standpoint, the Type 1 -47mm is the better choice. (ambush, range, stealth and firepower)
-She lacks range and firepower for anything else than rushes, hit and run or handeling early light tanks.
Weapons[]
Weapon | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Medium cal. AP shell |
250 | 31 | 25 | 15 | 10 | 7 | 300m |
Gallery[]
See also[]
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