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Campbell: You don't have to convince me, old boy. But all you have is rifles against Rommel's 21st Panzer division. I don't see how you'll get from here to there.
Sheridan: There's a way. Let me show you.

- Sheridan to Campbell
Previous

Colditz Castle

Next

Kasserine Pass

Taking Command!
Ingame TakingCommand
Conflict

North African Campaign

Date

February 19, 1943

Location

Near Kasserine Pass, Tunisia

Campaign

North Africa campaign

Goal

Get your Infantry division to Kasserine by any means necessary!

Objectives

Main:

  • Move to the Meeting Point: +150 pts
  • Destroy Enemy Tanks: +50 pts
  • Secure Sbeitla: +150 pts
  • Reach Kasserine: +250 pts

Bonus:

  • Reach Kasserine in 3 Minutes: +50 pts
Combatants

United States

Germany

Commanders
Strength
Casualties

Moderate

Moderate

Taking Command! is the second mission in R.U.S.E. and the first of the North Africa campaign.

The Story Thus Far...Edit

Major-General Sheridan and Colonel Campbell manage to find and free "Agent Nightingale" from her cell in Colditz Castle, but not before it's too late: their contact has been killed, but not without divulging key information regarding the location of "Prometheus", the Axis Powers' spy inside the Allied Forces. As they discuss their next move, Sheridan reminisces about the day he met General Wetherby...

Flashback: February 19th-21st, 1943 -- North Africa

Then-Major Sheridan is trying to regroup after a devastating German attack on his unit. An officer from the Military Intelligence Service, Colonel Campbell, shows up, trying to find the commanding officer. Sheridan bluntly states that they are all dead, therefore he is now the commander. The two get along quickly, Campbell already impressed with his strategic thinking as he has a daring plan which could win them the battle...

Mission OverviewEdit

Major Sheridan's Regimental Combat Team is cut off from Allied forces in North Africa, but intends to take the town of Kassarine from Axis forces, denying them a key strategic foothold. While marching on Kassarine, the infantry team will pick up some much-needed firepower in the form of American anti-tank units.

Main Objectives:

  • Move to the Meeting Point: +150 Points - You're not alone; a nearby American Anti-Tank division is cut off, and looking to regroup in the town of Sbiba...
  • Destroy Enemy Tanks: +50 Points - You've met up with the American M1 57mm's, but an enemy tank patrol is about to complicate things...
  • Secure Sbeitla: +150 Points - Some enemy armor and infantry units have holed up in a nearby town, hoping to evade your new anti-tank firepower.
  • Reach Kasserine: +250 Points - With the 1st Armored Division holding back German re-enforcements, it looks like clear sailing straight on to Kasserine...

Secondary Objectives:

  • Reach Kasserine in 3 Minutes: +50 Points - The 1st Armored Division can't hold back the Germans forever. Hurry to Kasserine before things get... difficult.

Wargamer PlaythroughEdit

TriviaEdit

  • The G.I.'s in this mission have only light weapons and also cost $10, according to the unit information.

See AlsoEdit

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